Dolby Creator Talks Podcast
Sound + Image Lab dives head-first into the world of gaming with a series of episodes dedicated to the art of video game sound design. It’s not our first time covering gaming, but in these recent episodes we take an in-depth look — sitting down with senior audio director Rob Bridgett, learning about video game soundtracks from Eidos-Montréal, and hearing about gun sound design from the team at Gearbox Software.
Check out all of these episodes and stay tuned for future gaming episodes of the Sound + Image Lab podcast.
We did an immense amount of research. Every single team did, because we're really having to learn this entire historical time period. It really happened, it really existed. And while taking creative liberties where necessary, we still wanted to do the time period and the content justice.
Brad Meyer, Audio Director, "Ghost of Tsushima"
The sound of Marvel's Guardians of the Galaxy
Join us as we talk with the sound and music team from Eidos-Montréal, who brought us Marvel's Guardians of the Galaxy. Our guest moderator this week, Andy Vaughan from Dolby Game Developer Relations, spoke with the team behind this game for an in-depth look into their process.
Leading with sound in video game development with Rob Bridgett
Our colleague Andy Vaughan talks with Senior Audio Director Rob Bridgett about their book Leading with Sound: Proactive Sound Practices in Video Game Development, where they share some of their fascinating insights and philosophy on crafting soundtracks for video games.
"One billion guns!” sound design for video game weaponry with Gearbox Software
We interviewed the sound team at Gearbox Software, which famously created "over one billion guns" for its latest first-person shooter, Borderlands 3. Tune in to hear how the team designed the sound for so many different weapons. Turns out, it's actually kinda fun.
