Sound + Image Lab Podcast
So outside of the formal gun shoots that we did, which was really only one — formal gun shoot — we did a whole lot of side shoots here, locally, just us. And some of that was experimentation. Some of that was filling holes. We were learning as we were going.
Mark Petty, Audio Director, Gearbox Software
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Our colleague Alistair Hirst sits down with the sound team behind Ghost of Tsushima, a giant open world Samurai action game set in feudal Japan. The team took painstaking steps to give players as authentic and immersive an experience as possible.
Leading with sound in video game development with Rob Bridgett
Our colleague Andy Vaughan talks with senior audio director Rob Bridgett about their book Leading with Sound: Proactive Sound Practices in Video Game Development, where they share some of their fascinating insights and philosophy on crafting soundtracks for video games.
Our mission
The Dolby Institute was created to educate, inspire, and empower the next generation of filmmakers, musicians, and game developers. Through university partnerships and community programs, we’re actively involved in helping new creatives find their voice.
